Optional readings to help with PS #1:
Readings for Sept. 12:
Readings for Sept. 19:
- Hofstadter, Douglas H. Fluid Concepts and Creative Analogies, Preface 5, Preface 7, Chapter 7, and pages 360-361. Basic Books.
- Polya, G. How To Solve It, 2nd ed. Pages 234-251. Princeton Science Library.
- Rabin, Steve, ed. AI Game Programming Wisdom. Sections 7.2, 7.3, 7.4, and 8.1. Charles River Media, Inc.
Readings for Sept. 26:
- Game Design: Theory and Practice. Chapter 17.
Readings for Oct. 3:
- Möller & Hanes. Real-time Rendering, selected readings.
- (Jon's reading)
Readings for Oct. 10:
- Jackson, Steve. GURPS table of contents.
- Gygax, Gary. Dungeon Masters Guide saving throw table and magic item lists.
- (role playing reading)
Readings for Oct. 17:
- Bates, Bob. Genre-specific Game Design Issues.. In Game Design: The Art & Business of Creating Games, Prima Tech.
Readings for Oct. 24: none.
Readings for Oct. 31:
- Cheshire, Stuart. The Monopoly Effect.
- Cheshire, Stuart. Stuart's Law of Quadratic Reliability
- Lambright, Rick. Distributing Object State for Networked Games Using Object Views, Gamasutra.
- Leonard, Tom. Postmortem: Looking Glass's Thief: The Dark Project, Gamasutra.
Readings for Nov. 7:
Readings for Nov. 14:
Readings for Nov. 21:
Readings for Dec. 5: